Junk Core

The main loop of this little guy.

A turntable of the core.

A wireframe of the core.

Here's how the rigging controls work behind the scenes.

A farther away look.

A farther away look.

The inside screen is emissive.

The inside screen is emissive.

Junk Core was a personal project that I worked on- on and off for a while now. The basis of the character is that it is a core from Valve's Portal series. I wanted to model a more spherical object, so the challenge was on.

I modeled and rigged it in Maya, Textured in Substance Painter, and rendered in Arnold.

I wanted to up my presentation of this little guy by making em move. I was able to rig the character in maya and create usable controls for animation. After, I spent a day creating a loop to give it a bit more personality.