Resume

Victoria Bonzani

3D Modeler


Professional Summary and Qualifications

  • Dedicated 3D modeler focused on creating professional looking environments and characters. 

  • Adept at modeling environments and characters that fit the workflow and pipeline of peers and collaborators on projects.

  • Keen eye to focus on a concept or style through use of reference, concept art, and critique. 

  • Knowledgeable on software used in the creation of props and objects with an eagerness to always continue learning.

  • Time oriented and able to stick to a deadline. 


Education

  • DePaul University : Chicago, IL


    • September 2018 - July 2022.

Bachelor of Fine Arts : Animation

  • Graduated with a GPA of 3.9.

Professional Experience

  • 3D Environment and Character Artist, August 2022-Present

  • Boxtown


    • Working as an environment and character artist on Charlie Gavin’s ‘Boxtown.’  Responsibilities included creating assets to fit the style and concept art of the show and to collaborate with colleagues to create a cohesive style. 

    • Tasks varied week to week in creating character rigs, textured worlds, or crowdfunding rewards. 

  • Freelance, August 2022 - Present. 


    • Worked with clients to create 3D printed and hand painted figurine commission for them. 

    • Modeled and rigged online avatars for clients for use in Unity. 

  • 3D Animator, February 2021 - September 2022.

ASL Researcher

  • Worked alongside other animators to create many accurate, yet lifelike sign animations in American Sign Language, Greek Sign Language, and German Sign Language. 

  • Critiqued and iterated on peers’ animated ASL signs to make them more true to life.. 

  • Identified bugs and gave feedback on an in-development animation software for the project. 

  • Host, July 2020 - February 2021.

Uncle Julio's Restaurant

  • Worked with customer service and developed people skills while under pressure along with keeping a diligent work ethic.  

Skills

  • Autodesk Maya


    • Proficient in 3D modeling, blocking, hard surface, retopology.

    • Knowledgeable in 3D animation with characters and props. 

  • ZBrush


    • Proficient in 3D sculpting while knowledgeable on workflow and interface. 

  • Substance Painter and Marmoset Toolbag


    • Proficient in creating stylized, realistic, and hand painted textures.

  • Adobe Creative Suite


    • Proficient in Photoshop, After Effects, Premiere, etc. 

  • Unity and Unreal Engine


    • Ability to import models and shaders into the engine and rig for said programs. 

  • Microsoft Office and Google Suite