I was commissioned to model Charlie G.'s (https://twitter.com/charliepgavin) character Tim. The idea was to create a model that he could pose and use for draw-overs in the future. The most important thing was to capture the angle in the referenced image almost one to one. Other angles also needed to be recognizable and proportionally accurate. It was quite the balancing act making the different angles work with each other, but I am pleased with the overall result.
The character was modeled in ZBrush, and rendered in Maya Arnold.