Big and Small Wheels Commission
The main render of the Big Wheel. The rainbow boxes indicate where text shows up in-game.

The main render of the Big Wheel. The rainbow boxes indicate where text shows up in-game.

The commissioner requested the bottom platform have an opacity toggle. This version of the Big Wheel has that off.

The commissioner requested the bottom platform have an opacity toggle. This version of the Big Wheel has that off.

A back render of the Big Wheel.

A back render of the Big Wheel.

A wireframe of the Big Wheel.

A wireframe of the Big Wheel.

A wireframe of the back of the Big Wheel.

A wireframe of the back of the Big Wheel.

UV sheet of the Big Wheel's base.

UV sheet of the Big Wheel's base.

UV sheet of the Big Wheel's frame.

UV sheet of the Big Wheel's frame.

A render of the Small Wheel.

A render of the Small Wheel.

A back render of the Small Wheel.

A back render of the Small Wheel.

A wireframe render of the Small Wheel.

A wireframe render of the Small Wheel.

A back wireframe render of the Small Wheel.

A back wireframe render of the Small Wheel.

UV sheet of the Small Wheel's base.

UV sheet of the Small Wheel's base.

UV sheet of the Small Wheel.

UV sheet of the Small Wheel.

I was commissioned to recreate two wheels , one big and one small. The goal was to optimize the UV times for better resolution and ease of use. These wheels needed to be low poly with 1024x1024px textures.

The props were modeled in Maya and textured in Substance Painter.